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Curated technical insights from leading advertising companies including AppLovin, Liftoff, Appsflyer, Unity, Adjust and more
5-Year Market Forecast: App Spending Will Climb to $270 Billion by 2025
Global consumer app spending to reach $270B by 2025, driven by 19.5% CAGR. App Store leads with 21% CAGR, non-game apps to surpass games by 2024. Europe shows strong growth.
Top Apps Worldwide for January 2021 by Downloads
Telegram led non-gaming app downloads in Jan 2021 with 63M installs, 3.8x more than Jan 2020. TikTok followed with 62M. India and Indonesia were top markets for Telegram.
Top Grossing Mobile Games Worldwide for December 2020
Honor of Kings earned $258M, up 58% YoY. PUBG Mobile $177M, Genshin Impact $163.5M, Pokémon GO $159.3M, Roblox $138.7M in December 2020.
Global Consumer Spending in Mobile Apps Reached a Record $111 Billion in 2020, Up 30% from 2019
In 2020, mobile app consumer spending hit $111B globally, up 30.2% YoY. Games drove 71.7% of revenue. First-time installs reached 143B, up 23.7%. TikTok and Zoom saw huge growth among non-game apps.
PUBG Mobile Tops List of Billion-Dollar Mobile Games in 2020
Five mobile games, led by PUBG Mobile and Honor of Kings, each earned over $1 billion in 2020. Pokémon GO, Coin Master, and Roblox also joined the billion-dollar club, driven by pandemic-related engagement.
Publishers Earning Under $1 Million Generate Just 2% of App Store Games Revenue
Only 2% of App Store games revenue comes from publishers earning under $1M. Apple's new 85/15 split for small developers benefits few, while top earners (2.7% of publishers) account for 97.4% of revenue.
Pokémon GO Hits $1 Billion in 2020 as Lifetime Revenue Surpasses $4 Billion
Pokémon GO earned $1B in first 10 months of 2020, its best year yet. Despite pandemic, it thrived with stay-at-home features. US leads revenue at $1.5B. It ranks No.3 in global player spending.
State of Mobile Battle Royale: Fortnite Leaves a $1.2 Billion Hole in the Market
Fortnite was removed from app stores, losing $1.2B revenue. PUBG Mobile leads in battle royale. Fortnite's absence may be filled by competitors like Call of Duty: Mobile.
Signal Sees 30% Boost in Downloads as U.S. WeChat Ban Looms
Signal saw 65,000 US installs after WeChat ban order, up 30% from prior period. QQ tripled installs to 15,000. Signal leads as WeChat alternative.
Toon Blast Rockets Past $1 Billion in Lifetime Revenue
Toon Blast, a puzzle game released by Zynga's subsidiary Peak Games in 2017, has reached $1 billion in lifetime revenue. It surpassed its predecessor Toy Blast, which earned $820 million. Most revenue comes from the US (60%), followed by Japan and Great Britain. The game also achieved 113 million downloads, with the US leading. This success highlights Peak Games' value to Zynga's future in casual gaming.
U.S. TikTok Alternatives Grow 361% As Government Ban Looms
TikTok faces potential U.S. ban, leading to a 361% surge in installs for competitors Triller, Zynn, Dubsmash, and Byte. TikTok's global installs declined 25% in July. Competitors capitalized on uncertainty, with Triller and Byte seeing massive week-over-week growth. The situation mirrors India's ban, where rivals like Snack Video and Likee gained traction. ByteDance's challenges create opportunities for other apps to grow audiences.
COVID-19 Contact Tracing Apps Reach 9% Adoption In Most Populous Countries
Contact tracing apps in 13 populous countries have about 9.3% adoption. Australia leads with 21.6%. Germany's app reached 10.4M downloads in a month. India has most total downloads at 127.6M.
Health & Fitness App Adoption Up Record 47% So Far in Q2 2020
Health & Fitness app downloads hit record 656M in Q2 2020, up 47% YoY. Strava saw 179% growth in May. Revenue reached $160.5M. Pandemic drove adoption as consumers sought home workouts.
Downloads of Top English-Language Mental Wellness Apps Surged by 2 Million in April Amid COVID-19 Pandemic
Global top 10 wellness apps hit 10M April downloads, up 24.2% from Jan. Calm leads with 3.9M. Meditation apps surge amid COVID-19 lockdowns.
TikTok Crosses 2 Billion Downloads After Best Quarter For Any App Ever
TikTok surpasses 2 billion downloads globally, with India leading at 30.3%. Q1 2020 saw record 315 million installs amid COVID-19. User spending hits $456.7 million, 72.3% from China.
Why Sensor Tower Uses Ruby
Ruby is a powerful tool at Sensor Tower, praised for its gems, metaprogramming, and readability. It excels in data cleaning and quick prototyping, making it ideal for their analytics platform despite being slower than alternatives.
TikTok Generates Record 113 Million Downloads in February, Nearing 2 Billion Lifetime Installs
TikTok had its best month in February 2020 with nearly 113 million downloads, 96% Y/Y growth. India led with 46.6M installs, followed by Brazil and US. Revenue hit $50.4M, up 784% Y/Y, mostly from China.
Top Apps Worldwide for January 2020 by Downloads
In January 2020, TikTok was the top non-game app with 104.7 million downloads, up 46% year-over-year, led by India (34.4%) and Brazil (10.4%). WhatsApp followed with 90.6 million downloads, up 10%, also led by India (35.3%) and Brazil (9.4%). Facebook, Instagram, and Messenger completed the top five. Data from Sensor Tower's Store Intelligence.
TikTok Was Installed More Than 738 Million Times in 2019, 44% of Its All-Time Downloads
TikTok hit 738M downloads and $177M revenue in 2019, growing 5x from 2018. India led downloads (44%). China topped revenue (69%). Q4 was best quarter. App faces privacy challenges but growth persists.
Consumer Spending In Mobile Apps Grew 17% in 2019 to Exceed $83 Billion Globally
In 2019, users spent $83.5 billion globally on apps and mobile games, up 17% from 2018. App Store revenue hit $54.2 billion, while Google Play reached $29.3 billion. Games accounted for 74% of spending. First-time installs totaled 114.9 billion, with Google Play leading growth.