Global consumer spending on premium apps, in-app purchases, and subscriptions across Apple's App Store and Google Play is forecast to reach $270 billion annually by 2025, nearly 2.5 times the 2020 level, driven by COVID-19 acceleration.
The App Store will see a 21% CAGR to $185 billion, while Google Play grows at 17% CAGR to $85 billion.
Notably, non-game app spending on the App Store will overtake mobile games in 2024, reaching $86 billion vs $73 billion.
Europe leads growth, with 11 countries surpassing $1 billion in spending by 2025.
First-time downloads will reach 230 billion by 2025, with Google Play accounting for 187 billion.
Attribution identifies user sources via third-party SDKs. Deep linking uses that data to route users to specific app content. Deterministic matching offers 100% accuracy; probabilistic uses statistics. Key mechanisms include URI schemes, Universal Links, and App Links.
Mobile ad fraud wastes billions yearly. Categories: attribution hijacking (real users, fake clicks) and fake installs (bots, device farms). Fraudsters evolve, exploiting industry complexities. Key to combat: education, secure SDKs, post-attribution detection.
In 2020, mobile app consumer spending hit $111B globally, up 30.2% YoY. Games drove 71.7% of revenue. First-time installs reached 143B, up 23.7%. TikTok and Zoom saw huge growth among non-game apps.
Only 2% of App Store games revenue comes from publishers earning under $1M. Apple's new 85/15 split for small developers benefits few, while top earners (2.7% of publishers) account for 97.4% of revenue.
MetaApple's iOS 14 policy forces apps to show a prompt discouraging tracking, harming personalized ads crucial for small businesses. Facebook argues it's profit-driven, exempts Apple's own ads. This may force free services to charge, hurting small businesses and content creators.
Pokémon GO earned $1B in first 10 months of 2020, its best year yet. Despite pandemic, it thrived with stay-at-home features. US leads revenue at $1.5B. It ranks No.3 in global player spending.
Five mobile games, led by PUBG Mobile and Honor of Kings, each earned over $1 billion in 2020. Pokémon GO, Coin Master, and Roblox also joined the billion-dollar club, driven by pandemic-related engagement.
Genshin Impact surpassed $1 billion in player spending in under six months on mobile, making it the fastest title to reach this milestone.
IPL boosted JioHotstar to #2 in downloads, with 32M+ installs and 41% DAU growth. Swiggy Instamart led grocery ads durin...
AI assistants like ChatGPT surged 86% YoY, becoming the fastest-growing web category. Mobile now accounts for over half ...
Sensor Tower expands Web Insights with 4M websites and 12M paths. New reports: Traffic Flow, LLM Market Share, and Gen A...
US mobile IAP revenue declines for second quarter. Western Europe grows. ChatGPT revenue slows. Digital ad spend reaches...
Sensor Tower's new Ad Monetization reports reveal how apps earn beyond in-app purchases, with 72% of top grossing games ...
Honor of Kings led April 2026 revenues with Season 43, cross-promotion with its spinoff, and Ne Zha 2 event. Last War: S...