Riot Games' mobile titles—League of Legends: Wild Rift, Legends of Runeterra, and Teamfight Tactics—have collectively surpassed $100 million in player spending from the App Store and Google Play, according to Sensor Tower.
Teamfight Tactics, released in March 2020, has generated 15 million downloads and $27.5 million.
Legends of Runeterra, launched globally in April 2020, has nearly 13 million installs and $16.2 million.
League of Legends: Wild Rift, a MOBA based on the PC hit, debuted in October 2020 and has been rolled out globally, amassing 46.3 million downloads and $64.7 million, accounting for about 60% of Riot's mobile revenue.
In Q2 2021, the three games generated a combined $36.5 million, up over 50% from Q1 and 3.4 times year-over-year.
The US is the top revenue source with $28 million (26%), followed by South Korea at 22% and Brazil at 6.5%.
Google Play contributes 59.4% of revenue ($63.4 million), while the App Store accounts for 40.6% ($44 million).
For downloads, Brazil leads with 7.4 million (10%), South Korea at 9.6%, and the US at 8.3%.
Google Play also dominates downloads with 65% (48.3 million).
Riot plans to expand mobile presence with Wild Rift launching in China and a mobile version of Valorant.
In the U.S., the top 100 mobile games accounted for 64.4% of player spending in 2020, down from 2017 but revenue grew 35% YoY to $14.4B due to COVID-19. Lower tiers saw faster growth, increasing their share. Globally, top 100 games held 53.5% of spending, up slightly from 2019 but down from 2017. Top 10 worldwide grew 34% to $13.7B, with 17.2% share. The market is expanding for all tiers, especially outside the top 100 in the U.S.
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